Showreel 2013 from iden ai on Vimeo.
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Structure Portfolio
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Film Portfolio
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PROJECT 5
- London Diamond Mine -
Bricolage
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<伦敦钻石矿>
影片讲述了人们如何对习以为常的城市逐渐视而不见, 就算是有座地下工厂操控着地表上城市的运转也无人知晓. 一系列的场景中并没有直接对地下工厂的直接描写, 但却通过超现实的手法侧面传达对我们实际生活中的影响, 并提出或许是将来应对城市过度发展的解决方案的可能性. 假想在2017年, 曾经伦敦郊区发现的一座巨大钻石矿井开采完毕, 城市的发展规模已经蔓延到这个区域, 高昂的地价和便利的运输矿石系统使得如何有效再利用这个矿井成为社会焦点话题. 只是简单的掩埋或者因势设计景观对这个地价都显得不相符, 更加高效的多功能工厂或许成为可能. 矿井被盖上一层地表, 预留能够轻易搬运货物的轨道, 地表上的建筑可以随时被地表下仓库里储存的建筑所替代, 让这个工厂可以依据时段和季节变化一直运营着最有需求的建筑. This film is part of a wider exploration into how the building’s character could be reserved and transferred through a gradually dismantling of architecture that can be seen daily and familiar with.
A series of experiments were carried out exploring how the designer might be able to control certain parameters of transforming systems using simulation and testing, which is based on a surrealistic research into disassembling material and technology that may one day become the solution of overcrowding mega-city in the future. The film doesn’t shows up the processing directly but try to rise some simple questions about the city evolution that people may ignore in the daily life, side reflects on how this change will effect to us. Using current scientific and technological knowledge, I plan to turn a diamond mine, which unexpected discover by London underground extension nearby south
west suburb of London, into “Multifunctional Platform”, an actuating chamber that will drive constructions on the surface moving and steering to change the spatial function. I propose to cover the pit with a flat metal plate leaving loopholes, to allow metal columns get through to attach the bottom of constructions on the surface. According to my proposal, space inside the pit will be divided into two levels, with a huge central core. The upper level will be a so-called “manipulator farm”, for control the position of constructions on the surface. The lower level will be a storage to hold containers, each container have a full set equipments, furnitures and facilities of rooms. The central core will be the engine room to provide the impetus, and administrative rooms. By utilising the different usage in time, the platform will be transfer into different functional buildings, as turned into office during the day, become restaurants and parks in midday, turned into shopping mall in the evening, become theatre in weekend, become concerts and stadium in the festivals. The quickly assemble is base on a replaceable logistics system that lift up the specific container from the storage level to the surface then to replace the rooms that not needed. This solution permits the maximize spacial usage of this region without constructing similar building, as their functions would be partly duplicated. The overall usage efficiency of the project makes it cost effective. |
PROJECT 4
- Paddington -
Trailer
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<帕丁顿车站>
通过其他影片进行再次剪辑, 做成自己的电影预告片并写出简介. 一个平凡人昏昏沉沉的普通一天, 一通电话把他的生活完全改变, 他跌入了隧道, 列车的昏眩白光刺得他睁不开眼. 死亡近在咫尺可是他却像是被吸入了地底, 一个繁忙异常和怪诞的世界突然映入眼帘, 好像每一个场景都似曾相识却又怎么都回想不起, 他很害怕却又逃不出去, 旅途中认识了各式各样同样被困在这个世界的人, 每个人似乎都有着到这宿命般的原因. 他能从这个硕大的迷宫中逃离出去么? 这一切对他而言又有什么寓意呢? This story exploring the theme of birth and returning to nothingness. A ordinary man’s ordinary day, one phone call have totally change his life, he fall down to the railway. Death seems close at hand but a maelstrom bring him to a strange unknown city, everything looks familiar but weird, he quickly realise this is a huge labyrinth to trap him inside. Can he escape from it, what is the reason that strange city existed?
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PROJECT 3.5
- Kileder ScanLAB -
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<没有终点的道路>
实验课题, kielder森林是欧洲最大的人造森林和人造湖区, 我们使用3d扫描仪记录下现存地貌信息, 讲述这里的故事. 利用3d扫描仪可以简便精确的记录下半径50米范围内的所有景观的三维数据, 在后期可以随意调整摄像机角度和场景. 这段视频中涵盖了长边将近1公里范围的立体信息, 只用了3天就完成所有拍摄和制作, 这在传统建模分析中是不可能达到的. 在勘探中我们发现了一条笔直的道路从地面指向湖区的正中央最后延伸到水里, 原来这里是被人造湖所淹没的区域, 道路被戛然切断, 周围的植被淹没在水里逐渐死去. 我想通过蒙太奇手法重现一个从陆地逐渐被淹没到水下的场景, 把不同的拍摄场地重新拼装成一个新的场景并记录下所在地的声音, 让人们意识到人类的任何细微举动也会让自然环境发生巨大毁灭性的变化. Kielder Forest, the largest man-made woodland in Europe and Kielder Water the biggest artificial lake in the UK certainly don’t present themselves as such to the inexperienced eye. Our wanders in this planned, wild and beautiful landscape have made us aware of the subtle boundaries between contrasting elements of this territory.
“A Road to Nowhere” raises questions about these limits and thresholds that we have encountered while photographing, recording and scanning. Making use of the information we have gathered from the different parts of the site we fabricated a new landscape, which tells the story of our own, subjective journey. In this new reality we find old roads which have been swallowed by the man-made lake, landmark trees merging with the mathematical grid of the plantation and the banks of Kielder Water repositioned. On the acoustic level we have used actual recordings of our wanders; in this way we unveil the thresholds between different materials, rhythm, atmosphere and personal perception. |
PROJECT 3
- Parasitize Urban -
Montage
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<寄生都市>
把上个方案中虚构的安提沙城搬到了现实的伦敦场景中. 过度拥挤的人口压力让城市的运行不得不多维化, 交通网络出现纵向分层: 上层的安提沙提供安逸的居住环境, 下层的旧伦敦城沦为昼夜无休不见天日的工作厂房. 市民每天享受着便捷直达的轨道交通穿梭在这上下两个城市间, 一种寄生关系的都市体系诞生了. This film actualized the theory from last project. Set the stage into a real city scale. Explore the possibility of using the upper space in air. My proposal is to divide transportation into different hierarchy and develop the charter title - Urban Cloud.
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PROJECT 2
- Antissa -
Collage
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<安提沙>
安提沙是古希腊的一座岛屿城市, 她由一个非常繁华的商业港口支撑自己的经济, 每天出入往返的船只连成一线看不到尽头, 最终却因为地平面逐年下沉而淹没在海中. 如果她至今依然现存那会以什么姿态存在于这个世界上. 我把她假想为装有长腿长脚带翅膀的生物体都市, 依靠触须跟地面吸取资源行走在沙漠上, 城市里的地铁隧道被繁杂的管道取代, 废弃物堆积成新的躯体逐年变大, 一派衰落的繁华样貌. Just imaging the urban as a huge circuit board, what would you see? Buildings become video cards and sound cards, tube lines become circuit board traces, the only movable thing, electron, are cars and trains. So how can make the urban running faster and in efficiency? Hierarchy might be the choice. Archigram republished the Walking City in 1964, and I want to go further- Walking Urban.
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PROJECT 1
- Mirage -
Image
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<海市蜃楼>
怎样去解读一个建筑, 怎样让不能说话没有表情没有动作的建筑也能讲述一个故事, 从而建筑的存在不再只是一个凝固的雕塑, 让人坠入设计师想通过建筑向外界传达的微环境里. 取材自扎哈的伦敦roca展览馆, 前半段没有使用任何视觉特效只是建筑的自体独白, 后半段肢解设计元素进行重新封装和解读, 探索一种超越平面图纸之外的理念传达方式. 此作品被收录入roca 展览馆. Perhaps Zaha Hadid just want people get lost in this gallery.
Ceilings, walls and floors used by high reflective materials, and extending floor became into wall, as well as windows for the vague definition of spatial separation, make people feel the general sense of the architectural language are ineffective. The theme of project is based on image, so I want to capture all the strange scenes in this gallery then compressed into one picture. This film was collected by roca gallery. |
PROJECT 0
- Path to God -
48 Hours
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<通往上帝的道路>
48小时快题, 我选择研究<恶童>片头的场景设定, 重构一个故事. 颠倒的太阳暗示着世界的错置: 被混凝土覆盖的地表, 蔓延到视线末端的无尽道路, 层叠如山的建筑. 人类在竭尽自己智慧来扮演着上帝的角色创建着人造的星球. 将来也会发洪水么? In this video, I try to reproduce the Tree of Life under the development of human society. Human from the top creates existence ex nihilo, as bring life to earth, mechanical flora and fauna was born, developed into a bustling city. Set London as a stage, with the railway metaphor columns, with 10 different attributes architecture metaphor 10 Sephirot. Reveal omnipotence human to play as God to dominate everything in present era,.
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